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Life in virtual reality
By Reuters -
 Facebook CEO Mark Zuckerberg (C) and guests use Gear VR virtual reality headsets during the awards ceremony of the newly established Axel Springer Award in Berlin, Germany, February 25, 2016. REUTERS/Kay Nietfeld/Pool
 A man tests the 'Zeiss VR One' virtual reality glasses during the Mobile World Congress in Barcelona, Spain February 25, 2016. REUTERS/Albert Gea
People wear Samsung Gear VR devices as they attend the launching ceremony of the new Samsung S7 and S7 edge smartphones during the Mobile World Congress in Barcelona, Spain, February 21, 2016. REUTERS/Albert Gea 
 A visitor plays a game on a PlayStation VR at the Paris Games Week, a trade fair for video games in Paris, France, October 28, 2015. REUTERS/Benoit Tessier
 Guests use Gear VR virtual reality headsets during a preview session in Hollywood, California September 24, 2015. REUTERS/Mario Anzuoni
A woman uses Samsung's virtual reality (VR) headset called the Gear VR Innovation Edition during the Mobile World Congress in Barcelona March 2, 2015. REUTERS/Gustau Nacarino 
 Members of the media try earphones and a headset used for virtual reality at the Sundance Film Festival in Park City, Utah January 23, 2015. The content is viewed on a wraparound-style headset that project a 360-degree panorama, giving viewers the feel of being in the action. REUTERS/Jim Urquhart
 An attendee tries an Oculus-powered Samsung Gear VR headset during the French telecom Orange annual company's innovations show in Paris October 2, 2014. REUTERS/Charles Platiau
 A man wearing an Oculus VR headset demonstrates a first person shooter game in a Virtuix Omni virtual reality system at the International Consumer Electronics show (CES) in Las Vegas, Nevada January 6, 2015. Wearing special shoes with sensors, the player can actually run in the game. REUTERS/Rick Wilking
 An employee sits inside a virtual reality connected car cockpit built by Segula Technologies during the first press day ahead of the 85th International Motor Show in Geneva March 3, 2015. REUTERS/Arnd Wiegmann
Dan Garrett of the Royal College of Art and Imperial College London watches as a visitor tastes food using Tasteworks technology, a Virtual Reality experience that augments and stimulates taste, during a design competition showcase of wearable technology at the Augmented Human International Conference in Singapore March 10, 2015. REUTERS/Edgar Su 
The stereoscopic view of an airplane cockpit is seen after the lenses are removed from a Vrvana virtual reality headset in Toronto September 12, 2014. REUTERS/Chris Helgren 
 Smartphones are attached to toy guns for a virtual reality shooting game at the Hong Kong Toys and Games Fair January 6, 2014. REUTERS/Bobby Yip